Piggy's BBQ

Interactive Fiction in Twine
Client
All
Role
Designer
Year
2024
Piggy's BBQ

PIGGY'S BBQ INTERACTIVE FICTION

"Piggy's BBQ" is an interactive fiction project that immerses players in a surreal dining experience, blending elements of horror and psychological thriller. Each decision impacts the narrative and the player's sanity level, leading to different outcomes.

Key Features:

  • Dynamic Sanity Levels: Players' sanity levels fluctuate based on their choices, affecting the narrative and potential endings.
  • Branching Storylines: The main storyline has multiple branches, ensuring a unique experience with each playthrough.
  • Rules and Consequences: Players navigate a set of rules, discerning truth from deception through their choices and facing the consequences.
  • Atmospheric Setting: The unsettling atmosphere of Piggy's BBQ, with its bizarre decor and eccentric patrons, enhances the horror experience.

Gameplay:

  • Initial Choices: Players start in front of Piggy's BBQ, setting their primary sanity level based on past actions, and decide whether to enter or leave the restaurant.
  • Dining Experience: Choices include dining alone or with an acquaintance, ordering specific items like the "Good Good Milk Tea," and responding to unusual events like mysterious smoke or disappearing dishes.
  • Exploration Paths: The game offers paths to explore the kitchen, encounter the chef, and uncover hidden secrets, all influenced by the player's sanity and prior decisions.

Endings:

  • Loop Mechanism: When the player's sanity level drops to a certain point, they are looped back to the beginning, allowing them to make different choices, with or without remembering their previous playthrough.
  • Multiple Outcomes: The story concludes with various endings based on the player's sanity level and choices, ranging from discovering the restaurant's dark secret to losing their mind or becoming part of the establishment.
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RULE OF HORROR: A PSYCHOLOGICAL THRILLER

Project Description:

"Rule of Horror" is a psychological thriller that challenges players to navigate a series of rules in a sinister setting. Each rule contains elements of truth and deception, with the player's decisions shaping their path and ultimate fate.

Game Mechanics:

  • Truth and Deception: Players must distinguish between true and false information based on their choices and the consequences they face.
  • Sanity Levels: The game starts with a sanity level set by initial choices, decreasing if players ignore true rules and increasing with correct decisions.
  • Companion Influence: Players receive messages from a companion and notes from the chef, with content varying based on player choices.
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